Project

Hands-on experience delivering projects in mobile games, applications, and an online ticket booking platform — managing backlogs and priorities, bridging stakeholders with development teams, and ensuring solutions that enhance user experience while driving business value.

Speedometer (Productivity App)

Product Owner

  • Situation: The existing app had a poor UI, unclear user flows, and frequent bugs, leading to weak engagement and low retention. Meanwhile, the market showed increasing demand for speed and performance tracking tools. This created a strong opportunity to rework the app with a focus on usability and stability.
  • Task: Lead the product redesign by defining a clear product vision, improving the user journey, and coordinating across development, design, and QA teams to deliver a more intuitive and reliable app.
  • Action:
    • Conducted UX audits and benchmarked competing apps to identify improvement areas.
    • Redefined core features and user flows to make the app more intuitive and user-friendly.
    • Worked with the design team to revamp the UI for a modern, clean, and functional look.
    • Collaborated with developers and QA to fix critical bugs, optimize performance, and improve app stability.
    • Gathered user feedback through beta testing to refine features and ensure alignment with user needs.
    • Coordinated with marketing to reposition the app in the store with improved screenshots and descriptions.
  • Result: Increased daily active users by 35%, reduced churn rate by 20%, and boosted returning users by 25% within the first month after relaunch. The revamped app achieved higher ratings on the app store and positioned itself competitively in the productivity category.

Download APK
Project 2

Funny Prank Fart Sounds (Casual game)

Product Owner

  • Situation: Despite steady downloads, the game suffered from high early drop-off rates and weak retention, with most players abandoning it after the first sessions. This highlighted critical usability and engagement issues.
  • Task: Reimagine the player journey, enhance the experience through better flow and feature design, and ensure the product engaged users long enough to generate sustainable revenue.
  • Action:
    • Conducted user behavior analysis via Google Analytics to identify pain points in onboarding and gameplay.
    • Redesigned the user flow to improve clarity and enjoyment.
    • Defined essential features that supported a smoother experience.
    • Worked closely with dev and design teams to implement UX-focused improvements.
    • Coordinated with marketing to ensure ad campaigns aligned with improved user journeys.
  • Result: Achieved a 25% decrease in drop rate (from ~48% to ~36% in the first session) and a 40% increase in daily active users (DAU) within 2 weeks. Improved retention and engagement contributed to better ad performance, enabling the game to reach break-even profitability within just 3 days.

Download APK
Project 3

My Tour (Online booking ticket - Final course project)

Business Analyst

  • Situation: Capstone project to design and implement an online booking platform supporting flight tickets, hotel reservations, and tour packages. The system included retail booking for individual customers, a wholesale portal for travel agents, and a back-office system for staff to manage bookings, payments, and resources such as guides and drivers.
  • Task: Act as a Business Analyst to gather and document requirements, design user flows, define acceptance criteria, and create a functional prototype that demonstrated core booking functionality.
  • Action:
    • Conducted stakeholder interviews (simulated) and market research to gather and validate requirements.
    • Designed end-to-end user flows for retail customers, wholesale agents, and staff administrators.
    • Drafted Business Requirement Document (BRD), User Stories, and Acceptance Criteria for all key features.
    • Created wireframes and mockups to visualize the interface and flow of the system.
    • Defined high-level system architecture showing interactions across the three subsystems.
    • Executed functional testing on the prototype to ensure flows worked as expected.
  • Result: Produced a functional prototype demonstrating integrated booking flows across flights, hotels, and tours. The system included both retail and wholesale portals, as well as an admin back-office with workflow for managing bookings, payments, and resources.
View project